Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 13 days ago
12 / 7 / 15
K / D / A
77.1%
Kill participation
1,093.2
Damage / min
15,358g
518.9 gold / min
60
11 placed · 12 cleared
219
7.4 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
2 / 3 / 12
40% KP
25,837
24.7% share
11,340g
236 CS · 8/m
STEPZ#asd
Jarvan IV · Jungle
12 / 7 / 15
77.1% KP
32,359
30.9% share
15,358g
219 CS · 7.4/m
FREE PALESTINE#ahh
Sylas · Mid
4 / 3 / 7
31.4% KP
13,176
12.6% share
11,328g
197 CS · 6.7/m
juny#misa
Miss Fortune · ADC
13 / 7 / 12
71.4% KP
25,372
24.2% share
16,395g
226 CS · 7.6/m
Netuno#1202
Nautilus · Support
4 / 12 / 15
54.3% KP
7,955
7.6% share
8,765g
20 CS · 0.7/m
Red side
Defeatariziinho#Hwei
Hwei · Top
10 / 3 / 4
43.8% KP
28,089
28.8% share
12,501g
193 CS · 6.5/m
JunJia#123
Lee Sin · Jungle
5 / 4 / 15
62.5% KP
16,047
16.4% share
11,990g
201 CS · 6.8/m
GEENA#66666
Zoe · Mid
4 / 8 / 9
40.6% KP
19,786
20.3% share
9,884g
174 CS · 5.9/m
Nero The Fik#zay
Yasuo · ADC
12 / 12 / 8
62.5% KP
26,567
27.2% share
14,502g
229 CS · 7.7/m
Kevin D Bruyne#Drake
Alistar · Support
1 / 8 / 21
68.8% KP
7,067
7.2% share
8,225g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
