Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 260 days ago
11 / 10 / 6
K / D / A
43.6%
Kill participation
1,336.1
Damage / min
18,057g
603.9 gold / min
16
9 placed · 0 cleared
259
8.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWindsy#Avery
Gwen · Top
3 / 12 / 0
13.6% KP
22,937
21% share
9,699g
193 CS · 6.5/m
Joy Division#Love
Volibear · Jungle
5 / 10 / 5
45.5% KP
16,207
14.9% share
10,303g
159 CS · 5.3/m
zazhbt#NA1
Vladimir · Mid
4 / 7 / 4
36.4% KP
20,507
18.8% share
11,649g
244 CS · 8.2/m
Luna#MIDK
Smolder · ADC
9 / 7 / 4
59.1% KP
39,429
36.1% share
14,444g
254 CS · 8.5/m
Womp#wom
Nami · Support
1 / 3 / 14
68.2% KP
10,016
9.2% share
8,104g
13 CS · 0.4/m
Red side
VictoryFord Bronco#ZAC
Zac · Top
6 / 4 / 10
41% KP
24,963
17.7% share
12,047g
193 CS · 6.5/m
EzMode#NA1
Zed · Jungle
14 / 1 / 6
51.3% KP
31,005
22% share
17,701g
256 CS · 8.6/m
Chris#396
Ryze · Mid
6 / 3 / 8
35.9% KP
36,201
25.7% share
15,193g
281 CS · 9.4/m
little buFFoon#HEY
Lucian · ADC
11 / 10 / 6
43.6% KP
39,950
28.4% share
18,057g
259 CS · 8.7/m
ServalGoMeow#Silly
Braum · Support
2 / 5 / 15
43.6% KP
8,627
6.1% share
9,059g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
