Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 260 days ago
19 / 6 / 13
K / D / A
55.2%
Kill participation
1,808.4
Damage / min
23,011g
650.3 gold / min
36
9 placed · 7 cleared
352
9.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmoonbreon#6yari
Gnar · Top
13 / 10 / 10
63.9% KP
36,032
29.3% share
17,832g
242 CS · 6.8/m
艾卡西亚暴雨#你的男孩
Ekko · Jungle
11 / 8 / 12
63.9% KP
29,757
24.2% share
16,601g
202 CS · 5.7/m
justchilling#5432
Kalista · Mid
6 / 14 / 8
38.9% KP
31,442
25.6% share
14,663g
248 CS · 7/m
Snool#NA4
Miss Fortune · ADC
5 / 12 / 2
19.4% KP
17,183
14% share
13,401g
197 CS · 5.6/m
urlittlepogchamp#8166
Seraphine · Support
1 / 14 / 7
22.2% KP
8,444
6.9% share
8,691g
44 CS · 1.2/m
Red side
Victorybreakcore#stars
Yasuo · Top
10 / 13 / 7
29.3% KP
26,417
15.6% share
14,532g
234 CS · 6.6/m
IDF LEADER#IDF4L
Talon · Jungle
15 / 6 / 12
46.6% KP
31,765
18.8% share
17,285g
284 CS · 8/m
corazón roto#Shy
Malphite · Mid
9 / 10 / 13
37.9% KP
31,501
18.6% share
13,296g
145 CS · 4.1/m
little buFFoon#HEY
Ashe · ADC
19 / 6 / 13
55.2% KP
63,986
37.9% share
23,011g
352 CS · 9.9/m
Chan#010
Nami · Support
5 / 1 / 37
72.4% KP
15,333
9.1% share
13,600g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
