Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 259 days ago
7 / 5 / 4
K / D / A
35.5%
Kill participation
1,232.3
Damage / min
16,086g
446.4 gold / min
40
18 placed · 1 cleared
274
7.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlittle buFFoon#HEY
Vayne · Top
7 / 5 / 4
35.5% KP
44,405
31.5% share
16,086g
274 CS · 7.6/m
Rufflecrumbs#DADDY
Rek'Sai · Jungle
5 / 8 / 13
58.1% KP
19,973
14.2% share
12,713g
211 CS · 5.9/m
That1guysBro#NA1
Orianna · Mid
8 / 6 / 7
48.4% KP
37,395
26.6% share
15,615g
280 CS · 7.8/m
A handgun#513
Tristana · ADC
11 / 8 / 6
54.8% KP
25,355
18% share
17,456g
284 CS · 7.9/m
Emimy#NA1
Rell · Support
0 / 6 / 19
61.3% KP
13,708
9.7% share
9,561g
27 CS · 0.7/m
Red side
VictoryBe there#NA1
Malphite · Top
2 / 7 / 11
39.4% KP
28,061
20.9% share
13,204g
258 CS · 7.2/m
DirtyOldFrank#NA1
Udyr · Jungle
9 / 3 / 13
66.7% KP
34,163
25.4% share
17,298g
246 CS · 6.8/m
Iväñn#23806
Nidalee · Mid
12 / 8 / 6
54.5% KP
33,108
24.6% share
17,130g
252 CS · 7/m
Sprinkle#8121
Lucian · ADC
10 / 5 / 8
54.5% KP
30,113
22.4% share
20,732g
291 CS · 8.1/m
Ruel#NA0
Nami · Support
0 / 8 / 18
54.5% KP
9,030
6.7% share
10,311g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
