Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 258 days ago
8 / 4 / 16
K / D / A
63.2%
Kill participation
1,331.9
Damage / min
17,588g
581.4 gold / min
49
12 placed · 11 cleared
301
10 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryturts class#NA1
Irelia · Top
5 / 12 / 7
31.6% KP
22,100
16% share
11,648g
206 CS · 6.8/m
Coreytime#NA1
Lee Sin · Jungle
15 / 1 / 14
76.3% KP
40,287
29.1% share
18,003g
277 CS · 9.2/m
little buFFoon#HEY
Zeri · Mid
8 / 4 / 16
63.2% KP
40,290
29.1% share
17,588g
301 CS · 10/m
Splash#tears
Ziggs · ADC
8 / 8 / 8
42.1% KP
24,065
17.4% share
14,846g
227 CS · 7.5/m
Bobthebutton#NA1
Nautilus · Support
2 / 5 / 13
39.5% KP
11,657
8.4% share
9,026g
45 CS · 1.5/m
Red side
DefeatUtah A Narwh4l#1235
Trundle · Top
7 / 9 / 6
43.3% KP
28,297
30.7% share
13,853g
231 CS · 7.6/m
Taylor and Henry#NA1
Sejuani · Jungle
9 / 5 / 7
53.3% KP
14,550
15.8% share
11,717g
165 CS · 5.5/m
Sliquer#42069
Yasuo · Mid
3 / 7 / 7
33.3% KP
12,180
13.2% share
10,794g
231 CS · 7.6/m
부모님이 관리하는 계정입니다#욕하지마요
Varus · ADC
8 / 8 / 4
40% KP
25,048
27.2% share
13,689g
195 CS · 6.4/m
Utah pwnkickfly#pwn
Bard · Support
3 / 9 / 14
56.7% KP
11,973
13% share
9,126g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
