Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kindred
Victory
Ranked Solo/Duo · 258 days ago
12 / 6 / 9
K / D / A
75%
Kill participation
1,363.4
Damage / min
17,294g
607.5 gold / min
29
6 placed · 3 cleared
239
8.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPLAY 4 MID BOT#NA1
Nasus · Top
3 / 4 / 5
28.6% KP
20,812
18.7% share
9,983g
169 CS · 5.9/m
little buFFoon#HEY
Kindred · Jungle
12 / 6 / 9
75% KP
38,811
34.8% share
17,294g
239 CS · 8.4/m
시 리#클로버
Mel · Mid
3 / 5 / 6
32.1% KP
20,538
18.4% share
13,821g
258 CS · 9.1/m
Huy#YACH
Lucian · ADC
10 / 4 / 5
53.6% KP
22,892
20.5% share
14,623g
228 CS · 8/m
Gates#Indie
Nami · Support
0 / 4 / 19
67.9% KP
8,398
7.5% share
9,080g
16 CS · 0.6/m
Red side
DefeatSoomethingG#12345
Nidalee · Top
2 / 5 / 2
17.4% KP
20,651
24.9% share
10,279g
207 CS · 7.3/m
Amunath#500
Trundle · Jungle
5 / 5 / 6
47.8% KP
10,763
13% share
10,881g
178 CS · 6.3/m
Grayhams#NA1
Taliyah · Mid
10 / 5 / 6
69.6% KP
27,166
32.7% share
13,357g
214 CS · 7.5/m
AngryRubberDucky#NA1
Corki · ADC
5 / 10 / 2
30.4% KP
18,666
22.5% share
11,001g
199 CS · 7/m
Amuneth#500
Seraphine · Support
1 / 3 / 8
39.1% KP
5,758
6.9% share
6,935g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
