Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Defeat
Ranked Solo/Duo · 257 days ago
14 / 16 / 11
K / D / A
51%
Kill participation
1,482.9
Damage / min
24,993g
555.6 gold / min
59
20 placed · 6 cleared
442
9.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
3
Baron
12
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlittle buFFoon#HEY
Kayle · Top
14 / 16 / 11
51% KP
66,707
27.1% share
24,993g
442 CS · 9.8/m
Francis#9786
Sylas · Jungle
18 / 17 / 9
55.1% KP
58,899
24% share
24,711g
193 CS · 4.3/m
Berenthal#NA1
Galio · Mid
4 / 11 / 28
65.3% KP
22,340
9.1% share
15,606g
242 CS · 5.4/m
CantCarry#NA1
Jhin · ADC
9 / 6 / 16
51% KP
48,980
19.9% share
21,439g
324 CS · 7.2/m
Alangator#NA1
Shaco · Support
4 / 11 / 17
42.9% KP
48,840
19.9% share
15,733g
63 CS · 1.4/m
Red side
VictoryPoopySquirt#1975
Shen · Top
7 / 8 / 17
39.3% KP
31,469
11.9% share
16,998g
231 CS · 5.1/m
berserkerallen#NA1
Talon · Jungle
15 / 10 / 11
42.6% KP
43,523
16.5% share
21,626g
342 CS · 7.6/m
IMPROVEMINDSET#MIND
Viktor · Mid
11 / 10 / 22
54.1% KP
65,441
24.8% share
19,250g
263 CS · 5.8/m
ziadthezebra#9874
Caitlyn · ADC
18 / 9 / 8
42.6% KP
90,599
34.3% share
27,974g
378 CS · 8.4/m
Peaces#9090
Pantheon · Support
10 / 12 / 17
44.3% KP
32,848
12.4% share
16,016g
43 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
