Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Victory
Ranked Solo/Duo · 256 days ago
24 / 4 / 13
K / D / A
80.4%
Kill participation
2,240.7
Damage / min
19,071g
660.3 gold / min
30
7 placed · 2 cleared
222
7.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryADCADC123#NA1
Sion · Top
9 / 4 / 9
39.1% KP
27,468
17.7% share
12,594g
220 CS · 7.6/m
little buFFoon#HEY
Xin Zhao · Jungle
24 / 4 / 13
80.4% KP
64,718
41.8% share
19,071g
222 CS · 7.7/m
Yamonyarres#5933
Vladimir · Mid
7 / 7 / 12
41.3% KP
25,609
16.5% share
12,217g
173 CS · 6/m
Turman#NA1
Brand · ADC
6 / 3 / 15
45.7% KP
30,247
19.5% share
13,540g
216 CS · 7.5/m
NekoPeko#PCSSB
Karma · Support
0 / 5 / 28
60.9% KP
6,734
4.4% share
9,169g
34 CS · 1.2/m
Red side
Defeat1 gallon#coors
Swain · Top
7 / 5 / 8
65.2% KP
38,360
28.5% share
12,230g
200 CS · 6.9/m
Rengar N Bush#Fleet
Rengar · Jungle
7 / 12 / 10
73.9% KP
29,561
22% share
12,164g
177 CS · 6.1/m
2 on site 1 ct#hold
Viego · Mid
4 / 11 / 8
52.2% KP
29,500
21.9% share
9,684g
150 CS · 5.2/m
Qrow#boo
Varus · ADC
5 / 8 / 2
30.4% KP
25,511
19% share
12,238g
208 CS · 7.2/m
Nerfels#NA1
Ivern · Support
0 / 10 / 12
52.2% KP
11,559
8.6% share
7,329g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
