Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 253 days ago
5 / 6 / 4
K / D / A
60%
Kill participation
865.7
Damage / min
15,284g
486.5 gold / min
16
10 placed · 0 cleared
258
8.2 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKeit#5358
Gnar · Top
2 / 5 / 7
60% KP
30,881
32.4% share
13,360g
275 CS · 8.8/m
mmmmmmmmnmmnmmmn#mmmmm
Lee Sin · Jungle
4 / 7 / 5
60% KP
14,945
15.7% share
11,676g
211 CS · 6.7/m
little buFFoon#HEY
Kassadin · Mid
5 / 6 / 4
60% KP
27,197
28.6% share
15,284g
258 CS · 8.2/m
Obvious Gank#Nice
Jhin · ADC
4 / 9 / 1
33.3% KP
13,420
14.1% share
15,049g
267 CS · 8.5/m
Riot JoeJacko#Learn
Braum · Support
0 / 7 / 6
40% KP
8,774
9.2% share
7,563g
40 CS · 1.3/m
Red side
VictoryTyler#CATS
Sion · Top
3 / 3 / 12
44.1% KP
19,721
15.1% share
11,606g
234 CS · 7.4/m
BRAMPTON EKKO#NA1
Ekko · Jungle
18 / 2 / 9
79.4% KP
29,181
22.3% share
18,106g
245 CS · 7.8/m
TTV Zolaryth#NA2
Zoe · Mid
8 / 3 / 16
70.6% KP
38,280
29.3% share
13,945g
231 CS · 7.4/m
Codcrank#cody
Ezreal · ADC
5 / 4 / 14
55.9% KP
32,169
24.6% share
15,500g
290 CS · 9.2/m
Small Fluffy Cat#uwu
Nami · Support
0 / 3 / 28
82.4% KP
11,469
8.8% share
9,180g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
