Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 252 days ago
11 / 12 / 6
K / D / A
56.7%
Kill participation
881.1
Damage / min
14,581g
458 gold / min
28
12 placed · 2 cleared
257
8.1 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypapaphil#2421
Malphite · Top
8 / 5 / 9
40.5% KP
30,652
20.5% share
15,657g
282 CS · 8.9/m
happy guy#123
Kha'Zix · Jungle
21 / 4 / 3
57.1% KP
45,090
30.2% share
23,304g
273 CS · 8.6/m
hard r veigar#9562
Veigar · Mid
8 / 9 / 9
40.5% KP
29,284
19.6% share
13,900g
229 CS · 7.2/m
cheekythefish#Bad
Varus · ADC
5 / 5 / 13
42.9% KP
35,059
23.5% share
16,181g
260 CS · 8.2/m
Asham25#96366
Galio · Support
0 / 7 / 23
54.8% KP
9,350
6.3% share
10,270g
43 CS · 1.4/m
Red side
DefeatKing Grizou#NA1
Garen · Top
5 / 10 / 3
26.7% KP
21,638
21.1% share
13,950g
245 CS · 7.7/m
Quach#Daddy
Xin Zhao · Jungle
4 / 6 / 14
60% KP
17,487
17.1% share
12,007g
180 CS · 5.7/m
little buFFoon#HEY
Azir · Mid
11 / 12 / 6
56.7% KP
28,049
27.4% share
14,581g
257 CS · 8.1/m
lamine yamal#NA11
Jinx · ADC
10 / 7 / 8
60% KP
27,422
26.8% share
16,600g
270 CS · 8.5/m
Mrs Thomas#NA1
Sona · Support
0 / 7 / 18
60% KP
7,724
7.5% share
8,569g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
