Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Victory
Ranked Solo/Duo · 250 days ago
10 / 5 / 9
K / D / A
57.6%
Kill participation
1,159.8
Damage / min
15,478g
549.2 gold / min
22
11 placed · 3 cleared
252
8.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUNC#NA42
Zaahen · Top
2 / 8 / 16
54.5% KP
24,453
20.9% share
10,082g
152 CS · 5.4/m
晚风遇见你#WAN
Master Yi · Jungle
12 / 7 / 8
60.6% KP
24,543
20.9% share
14,166g
184 CS · 6.5/m
Beginning#NA1
Karma · Mid
8 / 4 / 16
72.7% KP
29,094
24.8% share
12,281g
191 CS · 6.8/m
little buFFoon#HEY
Aphelios · ADC
10 / 5 / 9
57.6% KP
32,686
27.9% share
15,478g
252 CS · 8.9/m
NightingaleZ#NA1
Braum · Support
1 / 10 / 20
63.6% KP
6,463
5.5% share
8,886g
9 CS · 0.3/m
Red side
DefeatNuteh#bébé
Gwen · Top
4 / 6 / 14
52.9% KP
30,928
30.8% share
11,317g
209 CS · 7.4/m
Lil Sweet Dream#J4Jay
Jarvan IV · Jungle
13 / 4 / 17
88.2% KP
23,162
23.1% share
14,265g
176 CS · 6.2/m
rank mogger#usiex
Yasuo · Mid
12 / 8 / 6
52.9% KP
19,941
19.9% share
13,171g
205 CS · 7.3/m
TitanSquirrel#sócnè
Jhin · ADC
5 / 5 / 13
52.9% KP
20,041
20% share
12,734g
232 CS · 8.2/m
Banjito#NA1
Thresh · Support
0 / 10 / 17
50% KP
6,238
6.2% share
6,749g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
