Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 250 days ago
19 / 5 / 4
K / D / A
63.9%
Kill participation
1,510.7
Damage / min
18,365g
776.5 gold / min
20
8 placed · 1 cleared
232
9.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryatk#177
Aatrox · Top
1 / 5 / 3
11.1% KP
13,727
14.5% share
7,884g
151 CS · 6.4/m
Fentgraves#Dead
Jarvan IV · Jungle
3 / 1 / 11
38.9% KP
8,670
9.2% share
10,185g
152 CS · 6.4/m
SkinnyPickle#na2
Tryndamere · Mid
11 / 2 / 2
36.1% KP
29,147
30.8% share
12,464g
199 CS · 8.4/m
little buFFoon#HEY
Kalista · ADC
19 / 5 / 4
63.9% KP
35,728
37.7% share
18,365g
232 CS · 9.8/m
Gaikokujin#外国人
Thresh · Support
2 / 5 / 21
63.9% KP
7,428
7.8% share
9,051g
27 CS · 1.1/m
Red side
DefeatReason Living#NA2
Jax · Top
4 / 5 / 0
22.2% KP
17,165
22% share
8,722g
169 CS · 7.1/m
Ill Be Your Byul#NA1
Gwen · Jungle
4 / 6 / 4
44.4% KP
13,321
17.1% share
11,276g
198 CS · 8.4/m
BestMidNA#Bdoc
Sion · Mid
4 / 8 / 3
38.9% KP
18,863
24.2% share
9,297g
193 CS · 8.2/m
Morganhi#BYE
Swain · ADC
2 / 7 / 7
50% KP
10,022
12.9% share
7,559g
100 CS · 4.2/m
Wizard101Warlord#Storm
Xerath · Support
4 / 10 / 3
38.9% KP
18,608
23.9% share
8,115g
44 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
