Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 250 days ago
5 / 4 / 13
K / D / A
66.7%
Kill participation
1,481.2
Damage / min
15,690g
462.6 gold / min
30
12 placed · 4 cleared
319
9.4 CS / min
Objective control
5
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTyler#CATS
Zaahen · Top
11 / 7 / 8
45.2% KP
41,832
27.8% share
16,853g
263 CS · 7.8/m
phreak szn#supp
Xin Zhao · Jungle
15 / 4 / 16
73.8% KP
51,244
34% share
17,947g
261 CS · 7.7/m
Saltyvl#2323
Galio · Mid
4 / 6 / 24
66.7% KP
22,568
15% share
12,177g
178 CS · 5.2/m
Sodium11#02024
Seraphine · ADC
10 / 5 / 19
69% KP
26,107
17.3% share
15,980g
214 CS · 6.3/m
Navcan#NA1
Taric · Support
2 / 5 / 30
76.2% KP
8,971
6% share
10,976g
36 CS · 1.1/m
Red side
DefeatAutolykus#NA1
Sett · Top
3 / 9 / 6
33.3% KP
26,804
14.7% share
12,441g
230 CS · 6.8/m
Change Ya Life#baby
Kindred · Jungle
16 / 11 / 4
74.1% KP
49,959
27.5% share
19,181g
209 CS · 6.2/m
little buFFoon#HEY
Orianna · Mid
5 / 4 / 13
66.7% KP
50,236
27.6% share
15,690g
319 CS · 9.4/m
yokusei#sun
Sivir · ADC
3 / 11 / 11
51.9% KP
43,345
23.8% share
15,113g
293 CS · 8.6/m
Vel Style #NA1
Thresh · Support
0 / 8 / 15
55.6% KP
11,468
6.3% share
8,806g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
