Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 248 days ago
5 / 2 / 8
K / D / A
56.5%
Kill participation
1,260.3
Damage / min
12,123g
504.4 gold / min
22
11 placed · 2 cleared
241
10 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatftdsag#NA69
Jax · Top
2 / 4 / 1
18.8% KP
16,320
23.4% share
9,240g
203 CS · 8.4/m
ina and ani#pisis
Kindred · Jungle
7 / 3 / 3
62.5% KP
12,520
18% share
11,108g
187 CS · 7.8/m
Defstruction#Jahha
Aurora · Mid
1 / 3 / 5
37.5% KP
21,436
30.8% share
9,024g
187 CS · 7.8/m
Phaze#7607
Aphelios · ADC
3 / 10 / 3
37.5% KP
13,466
19.3% share
9,176g
173 CS · 7.2/m
UncleMoon#TOP
Braum · Support
3 / 3 / 6
56.3% KP
5,962
8.6% share
6,708g
28 CS · 1.2/m
Red side
VictoryCan1ne#NA1
Nasus · Top
1 / 2 / 4
21.7% KP
9,797
11.7% share
8,936g
199 CS · 8.3/m
Kaihan#filld
Nocturne · Jungle
6 / 2 / 7
56.5% KP
14,866
17.8% share
10,475g
182 CS · 7.6/m
little buFFoon#HEY
Azir · Mid
5 / 2 / 8
56.5% KP
30,289
36.2% share
12,123g
241 CS · 10/m
plex#123
Veigar · ADC
10 / 5 / 2
52.2% KP
21,437
25.6% share
13,103g
182 CS · 7.6/m
Anderson Andrews#NA2
Seraphine · Support
1 / 5 / 16
73.9% KP
7,215
8.6% share
8,015g
43 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
