Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Victory
Ranked Solo/Duo · 248 days ago
10 / 9 / 14
K / D / A
55.8%
Kill participation
902.2
Damage / min
16,439g
558.5 gold / min
29
9 placed · 5 cleared
240
8.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKeit#5358
Varus · Top
11 / 7 / 9
46.5% KP
35,076
27% share
13,117g
216 CS · 7.3/m
Dime#Lesu
Graves · Jungle
10 / 3 / 9
44.2% KP
28,305
21.8% share
17,801g
299 CS · 10.2/m
Cinnamon Bread#buns
Ahri · Mid
10 / 2 / 10
46.5% KP
27,828
21.5% share
14,847g
252 CS · 8.6/m
little buFFoon#HEY
Aphelios · ADC
10 / 9 / 14
55.8% KP
26,555
20.5% share
16,439g
240 CS · 8.2/m
pholover1#ilpho
Thresh · Support
2 / 9 / 25
62.8% KP
11,909
9.2% share
9,172g
17 CS · 0.6/m
Red side
DefeatRedFeet#foot
Jax · Top
7 / 9 / 4
37.9% KP
25,132
22.5% share
12,424g
183 CS · 6.2/m
c2 meteos#NA1
Vayne · Jungle
7 / 12 / 8
51.7% KP
17,708
15.9% share
12,102g
155 CS · 5.3/m
Defstruction#Jahha
Viktor · Mid
3 / 5 / 4
24.1% KP
21,333
19.1% share
12,271g
269 CS · 9.1/m
2wfrevdxsc#NA1
Vel'Koz · ADC
9 / 5 / 10
65.5% KP
35,981
32.2% share
14,678g
221 CS · 7.5/m
John Claw#Cincy
Maokai · Support
3 / 12 / 19
75.9% KP
11,534
10.3% share
9,297g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
