Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 246 days ago
8 / 14 / 14
K / D / A
48.9%
Kill participation
1,177
Damage / min
16,554g
431.1 gold / min
45
14 placed · 3 cleared
260
6.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCytheur#NA1
Tryndamere · Top
12 / 13 / 9
38.9% KP
38,974
19.2% share
15,379g
224 CS · 5.8/m
Meteos#NA1
Skarner · Jungle
1 / 10 / 32
61.1% KP
22,945
11.3% share
13,425g
221 CS · 5.8/m
Trisend3#NA1
Syndra · Mid
6 / 5 / 13
35.2% KP
37,424
18.5% share
16,622g
321 CS · 8.4/m
위대한장군님#태양의은총
Jinx · ADC
32 / 9 / 11
79.6% KP
89,077
44% share
30,313g
368 CS · 9.6/m
akaza#049
Renata Glasc · Support
3 / 8 / 37
74.1% KP
14,065
6.9% share
13,193g
37 CS · 1/m
Red side
Defeatlittle buFFoon#HEY
Jayce · Top
8 / 14 / 14
48.9% KP
45,195
22.6% share
16,554g
260 CS · 6.8/m
just do it#CN1
Ambessa · Jungle
16 / 5 / 14
66.7% KP
64,630
32.4% share
22,933g
279 CS · 7.3/m
S Diana 2#420
Morgana · Mid
11 / 8 / 23
75.6% KP
31,947
16% share
15,426g
177 CS · 4.6/m
humzh#00000
Corki · ADC
8 / 10 / 16
53.3% KP
40,683
20.4% share
19,927g
292 CS · 7.6/m
Majihikuwa#lbwnb
Sett · Support
2 / 17 / 16
40% KP
17,251
8.6% share
11,475g
76 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
