Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 244 days ago
5 / 3 / 5
K / D / A
38.5%
Kill participation
1,011.9
Damage / min
12,966g
522.8 gold / min
14
5 placed · 2 cleared
263
10.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylove#kirdy
Rumble · Top
6 / 0 / 2
30.8% KP
16,612
19.1% share
11,264g
202 CS · 8.1/m
Sixteens#NA1
Graves · Jungle
10 / 1 / 4
53.8% KP
16,647
19.2% share
13,951g
209 CS · 8.4/m
little buFFoon#HEY
Yone · Mid
5 / 3 / 5
38.5% KP
25,094
28.9% share
12,966g
263 CS · 10.6/m
lockdown#last
Aphelios · ADC
5 / 3 / 2
26.9% KP
21,477
24.7% share
12,588g
252 CS · 10.2/m
Sodium11#02024
Seraphine · Support
0 / 2 / 17
65.4% KP
6,977
8% share
8,121g
29 CS · 1.2/m
Red side
Defeatfoj#one
Riven · Top
1 / 7 / 0
11.1% KP
8,037
13% share
8,284g
196 CS · 7.9/m
dlwlrma#dusk
Qiyana · Jungle
4 / 9 / 2
66.7% KP
14,965
24.1% share
9,346g
139 CS · 5.6/m
Ricardo Martinez#Ippo
Anivia · Mid
2 / 2 / 2
44.4% KP
14,346
23.1% share
9,427g
197 CS · 7.9/m
INLFTRGMH#G59
Ezreal · ADC
2 / 3 / 2
44.4% KP
19,261
31% share
10,664g
248 CS · 10/m
birdie#ilmd
Nami · Support
0 / 5 / 5
55.6% KP
5,425
8.7% share
5,879g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
