Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 244 days ago
6 / 10 / 10
K / D / A
69.6%
Kill participation
1,141.5
Damage / min
11,609g
395.3 gold / min
28
10 placed · 3 cleared
191
6.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCasualtyKing#000
Dr. Mundo · Top
3 / 9 / 7
43.5% KP
25,936
23.1% share
9,798g
167 CS · 5.7/m
jaded#ISAGI
Lee Sin · Jungle
10 / 3 / 7
73.9% KP
28,526
25.4% share
14,510g
202 CS · 6.9/m
little buFFoon#HEY
Orianna · Mid
6 / 10 / 10
69.6% KP
33,522
29.8% share
11,609g
191 CS · 6.5/m
Chemi#dog
Ashe · ADC
4 / 8 / 6
43.5% KP
18,848
16.8% share
11,856g
216 CS · 7.4/m
ZILEAN NETINYAHU#ZOYIM
Zilean · Support
0 / 4 / 12
52.2% KP
5,652
5% share
7,596g
37 CS · 1.3/m
Red side
VictoryKeit#5358
Aatrox · Top
12 / 3 / 6
54.5% KP
42,889
27.9% share
15,822g
250 CS · 8.5/m
Scanning#smurf
Graves · Jungle
9 / 4 / 9
54.5% KP
47,041
30.6% share
16,476g
255 CS · 8.7/m
Mental Athlete#NA1
Yasuo · Mid
4 / 7 / 6
30.3% KP
25,559
16.6% share
13,225g
294 CS · 10/m
9 PDFS CANT WIN#WHY
Kayle · ADC
7 / 5 / 8
45.5% KP
28,300
18.4% share
13,299g
204 CS · 6.9/m
BunBot#Bunny
Lulu · Support
1 / 4 / 18
57.6% KP
9,894
6.4% share
8,846g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
