Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 244 days ago
31 / 5 / 11
K / D / A
91.3%
Kill participation
1,830.6
Damage / min
20,194g
719.9 gold / min
30
14 placed · 0 cleared
208
7.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAustinn#1234
Rumble · Top
4 / 4 / 20
52.2% KP
35,531
25.7% share
12,386g
212 CS · 7.6/m
little buFFoon#HEY
Lee Sin · Jungle
31 / 5 / 11
91.3% KP
51,347
37.2% share
20,194g
208 CS · 7.4/m
CaillouX#NA1
Viktor · Mid
4 / 4 / 16
43.5% KP
21,454
15.5% share
13,017g
245 CS · 8.7/m
Enen#NA123
Caitlyn · ADC
4 / 5 / 12
34.8% KP
20,345
14.7% share
14,629g
241 CS · 8.6/m
pogmaker#eggy
Bard · Support
3 / 2 / 23
56.5% KP
9,429
6.8% share
9,584g
25 CS · 0.9/m
Red side
DefeatWistfully#663
Urgot · Top
8 / 10 / 1
45% KP
22,466
23.6% share
13,973g
185 CS · 6.6/m
ttv perryjg#NA1
Xin Zhao · Jungle
7 / 11 / 4
55% KP
26,210
27.6% share
11,725g
170 CS · 6.1/m
S Diana 2#420
Diana · Mid
1 / 9 / 1
10% KP
8,952
9.4% share
7,338g
149 CS · 5.3/m
Good Boi#twtv
Hwei · ADC
2 / 5 / 6
40% KP
28,743
30.2% share
11,218g
217 CS · 7.7/m
Boster#NA1
Nautilus · Support
2 / 11 / 5
35% KP
8,671
9.1% share
7,639g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
