Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 241 days ago
12 / 5 / 10
K / D / A
50%
Kill participation
1,200.4
Damage / min
15,402g
488.4 gold / min
43
22 placed · 2 cleared
218
6.9 CS / min
Objective control
1
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI am Súnlight#NA1
Darius · Top
8 / 6 / 9
51.5% KP
32,072
22.5% share
14,474g
241 CS · 7.6/m
Veiga#PCC
Maokai · Jungle
6 / 7 / 15
63.6% KP
24,884
17.4% share
14,287g
197 CS · 6.2/m
City of Tears#NA2
Akshan · Mid
10 / 9 / 4
42.4% KP
34,592
24.2% share
14,187g
212 CS · 6.7/m
Hi Sir#PSR
Veigar · ADC
9 / 13 / 10
57.6% KP
42,051
29.5% share
16,181g
184 CS · 5.8/m
Gaikokujin#外国人
Karma · Support
0 / 9 / 20
60.6% KP
9,086
6.4% share
8,602g
35 CS · 1.1/m
Red side
VictoryYordleswaggins#NA1
Volibear · Top
4 / 6 / 13
38.6% KP
23,022
14.4% share
11,670g
215 CS · 6.8/m
little buFFoon#HEY
Lee Sin · Jungle
12 / 5 / 10
50% KP
37,854
23.7% share
15,402g
218 CS · 6.9/m
Kyuki#NA1
Lux · Mid
8 / 7 / 12
45.5% KP
30,363
19% share
13,962g
244 CS · 7.7/m
CHROMEEEEE#225
Corki · ADC
20 / 5 / 4
54.5% KP
53,015
33.2% share
20,014g
275 CS · 8.7/m
keria31#NA2
Nautilus · Support
0 / 10 / 26
59.1% KP
15,364
9.6% share
9,999g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
