Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 240 days ago
7 / 6 / 17
K / D / A
72.7%
Kill participation
1,485.7
Damage / min
13,345g
417.5 gold / min
37
14 placed · 1 cleared
236
7.4 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAustinn#1234
Ornn · Top
1 / 5 / 17
54.5% KP
28,081
15.5% share
11,510g
219 CS · 6.9/m
Odev#123
Graves · Jungle
17 / 4 / 13
90.9% KP
51,803
28.6% share
18,723g
252 CS · 7.9/m
little buFFoon#HEY
Karma · Mid
7 / 6 / 17
72.7% KP
47,494
26.2% share
13,345g
236 CS · 7.4/m
Tails#JJ9
Miss Fortune · ADC
7 / 8 / 15
66.7% KP
40,863
22.6% share
15,826g
273 CS · 8.5/m
phreak szn#supp
Rell · Support
1 / 12 / 23
72.7% KP
12,893
7.1% share
8,967g
28 CS · 0.9/m
Red side
DefeatDaddyVladdy#BIG
Vladimir · Top
13 / 6 / 2
42.9% KP
43,660
33.1% share
16,262g
265 CS · 8.3/m
Scanning#smurf
Dr. Mundo · Jungle
1 / 8 / 6
20% KP
18,188
13.8% share
10,648g
198 CS · 6.2/m
9 PDFS CANT WIN#WHY
Nasus · Mid
4 / 4 / 3
20% KP
12,136
9.2% share
11,649g
235 CS · 7.4/m
REDEMPTION#lmao
Jhin · ADC
6 / 4 / 19
71.4% KP
43,251
32.8% share
15,998g
247 CS · 7.7/m
ENTHRALLED#999
Nautilus · Support
11 / 12 / 11
62.9% KP
14,585
11.1% share
10,876g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
