Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 239 days ago
11 / 2 / 10
K / D / A
51.2%
Kill participation
1,240.3
Damage / min
15,262g
610.1 gold / min
17
8 placed · 1 cleared
279
11.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEVITICUS#0000
Vayne · Top
3 / 5 / 3
35.3% KP
21,636
27.8% share
10,108g
210 CS · 8.4/m
RexRequired#NA1
Karthus · Jungle
5 / 7 / 6
64.7% KP
16,837
21.7% share
10,923g
190 CS · 7.6/m
asianknight#NA1
Zoe · Mid
4 / 7 / 1
29.4% KP
16,534
21.3% share
8,859g
185 CS · 7.4/m
Thrall washacked#NA1
Xayah · ADC
1 / 12 / 4
29.4% KP
14,981
19.3% share
9,654g
171 CS · 6.8/m
SHADOW WARRIOR#VRIL
Nasus · Support
4 / 10 / 1
29.4% KP
7,762
10% share
6,841g
26 CS · 1/m
Red side
Victorysrtty#143
Akali · Top
7 / 5 / 1
19.5% KP
16,311
15.9% share
11,469g
193 CS · 7.7/m
Odev#123
Naafiri · Jungle
18 / 0 / 5
56.1% KP
27,564
26.8% share
14,823g
225 CS · 9/m
little buFFoon#HEY
Ryze · Mid
11 / 2 / 10
51.2% KP
31,029
30.2% share
15,262g
279 CS · 11.2/m
2wfrevdxsc#NA1
Aphelios · ADC
1 / 7 / 15
39% KP
19,112
18.6% share
10,303g
168 CS · 6.7/m
phreak szn#supp
Rakan · Support
4 / 3 / 23
65.9% KP
8,707
8.5% share
8,981g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
