Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 238 days ago
14 / 4 / 7
K / D / A
61.8%
Kill participation
1,657.2
Damage / min
16,300g
603.3 gold / min
22
9 placed · 0 cleared
236
8.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylittle buFFoon#HEY
Zaahen · Top
14 / 4 / 7
61.8% KP
44,772
40.6% share
16,300g
236 CS · 8.7/m
Umbreon#glow
Viego · Jungle
4 / 7 / 7
32.4% KP
11,916
10.8% share
12,026g
200 CS · 7.4/m
Odev#123
Ryze · Mid
9 / 4 / 7
47.1% KP
31,884
28.9% share
14,156g
246 CS · 9.1/m
Robin#Lux
Seraphine · ADC
6 / 6 / 13
55.9% KP
15,354
13.9% share
12,244g
186 CS · 6.9/m
Inari#xTV
Soraka · Support
1 / 8 / 18
55.9% KP
6,352
5.8% share
8,423g
22 CS · 0.8/m
Red side
DefeatPhyDiddy#Party
Akali · Top
4 / 10 / 3
24.1% KP
19,283
15.1% share
9,280g
196 CS · 7.3/m
Maxxxxxxxx#征服万物
Ambessa · Jungle
8 / 6 / 9
58.6% KP
36,441
28.5% share
15,610g
252 CS · 9.3/m
Invent#2026
LeBlanc · Mid
4 / 4 / 9
44.8% KP
15,017
11.7% share
9,429g
180 CS · 6.7/m
Jeremy Lin#1v9
Kai'Sa · ADC
11 / 7 / 11
75.9% KP
44,066
34.4% share
16,208g
243 CS · 9/m
Eizouken#浅草みどり
Blitzcrank · Support
2 / 7 / 19
72.4% KP
13,183
10.3% share
8,101g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
