Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 230 days ago
16 / 7 / 12
K / D / A
65.1%
Kill participation
1,798.8
Damage / min
20,992g
659.4 gold / min
23
12 placed · 4 cleared
287
9 CS / min
Objective control
0
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
5
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZamudo#0517
Aurora · Top
6 / 7 / 12
41.9% KP
35,824
22.2% share
14,145g
265 CS · 8.3/m
Kisno#NRG
Jarvan IV · Jungle
7 / 6 / 25
74.4% KP
24,041
14.9% share
16,138g
204 CS · 6.4/m
always#91225
Pantheon · Mid
14 / 7 / 6
46.5% KP
33,913
21% share
15,470g
214 CS · 6.7/m
little buFFoon#HEY
Kai'Sa · ADC
16 / 7 / 12
65.1% KP
57,262
35.5% share
20,992g
287 CS · 9/m
Kurfyou#4fun4
Blitzcrank · Support
0 / 7 / 23
53.5% KP
10,244
6.4% share
9,025g
19 CS · 0.6/m
Red side
DefeatKingSlayer#7943
Yorick · Top
6 / 8 / 6
35.3% KP
23,221
17% share
14,020g
273 CS · 8.6/m
chaechae1#lmao
Nidalee · Jungle
8 / 4 / 14
64.7% KP
36,273
26.5% share
14,732g
230 CS · 7.2/m
替你的生命倒数#绝望吧
Talon · Mid
7 / 11 / 5
35.3% KP
24,981
18.3% share
12,146g
163 CS · 5.1/m
LFT LCS#GOAT
Corki · ADC
9 / 12 / 8
50% KP
39,341
28.8% share
17,931g
240 CS · 7.5/m
Doublelift#NA01
Karma · Support
4 / 8 / 18
64.7% KP
12,863
9.4% share
10,384g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
