Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 230 days ago
7 / 4 / 6
K / D / A
65%
Kill participation
1,454.3
Damage / min
13,469g
443.5 gold / min
32
14 placed · 3 cleared
274
9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlittle buFFoon#HEY
Jayce · Top
7 / 4 / 6
65% KP
44,162
38.8% share
13,469g
274 CS · 9/m
Lilpistol#thicc
Ambessa · Jungle
4 / 8 / 4
40% KP
10,810
9.5% share
11,798g
212 CS · 7/m
Prat#GPT
Zed · Mid
4 / 7 / 2
30% KP
21,849
19.2% share
9,891g
186 CS · 6.1/m
cyw#NA1
Vel'Koz · ADC
2 / 7 / 3
25% KP
22,622
19.9% share
11,459g
245 CS · 8.1/m
AMT#AMT1
Lux · Support
3 / 8 / 5
40% KP
14,282
12.6% share
9,418g
51 CS · 1.7/m
Red side
VictoryKim bích biênhoà#5102
Renekton · Top
1 / 10 / 1
5.9% KP
8,563
8.4% share
9,447g
197 CS · 6.5/m
ina and ani#pisis
Kindred · Jungle
11 / 6 / 9
58.8% KP
32,026
31.2% share
15,618g
253 CS · 8.3/m
Victør#NA1
Rumble · Mid
4 / 2 / 8
35.3% KP
19,181
18.7% share
11,986g
227 CS · 7.5/m
stargazer#csm
Yunara · ADC
18 / 0 / 3
61.8% KP
34,962
34.1% share
20,236g
307 CS · 10.1/m
Toge Inumaki#Toge
Lulu · Support
0 / 2 / 25
73.5% KP
7,792
7.6% share
9,979g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
