Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 227 days ago
9 / 5 / 11
K / D / A
55.6%
Kill participation
1,041.8
Damage / min
14,631g
591.9 gold / min
12
4 placed · 4 cleared
214
8.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory起風了#001
Yone · Top
5 / 1 / 6
30.6% KP
20,267
18.3% share
10,995g
206 CS · 8.3/m
Defstruction#Jahha
Lee Sin · Jungle
12 / 0 / 7
52.8% KP
19,176
17.3% share
13,135g
194 CS · 7.8/m
little buFFoon#HEY
Twisted Fate · Mid
9 / 5 / 11
55.6% KP
25,749
23.2% share
14,631g
214 CS · 8.7/m
refugo#4525
Yunara · ADC
10 / 2 / 7
47.2% KP
35,826
32.3% share
16,049g
255 CS · 10.3/m
Sodium11#02024
Renata Glasc · Support
0 / 3 / 21
58.3% KP
9,826
8.9% share
7,601g
26 CS · 1.1/m
Red side
Defeatmint maid#ghost
Renekton · Top
0 / 7 / 1
9.1% KP
11,755
15.7% share
7,885g
198 CS · 8/m
chaechae1#lmao
Rengar · Jungle
8 / 7 / 1
81.8% KP
23,003
30.7% share
12,649g
158 CS · 6.4/m
Wisteria#arvi
Zoe · Mid
1 / 8 / 5
54.5% KP
17,276
23.1% share
7,570g
164 CS · 6.6/m
warcyclone#ken
Tristana · ADC
2 / 6 / 4
54.5% KP
14,206
19% share
9,895g
217 CS · 8.8/m
TalbotXd#41064
Senna · Support
0 / 8 / 7
63.6% KP
8,625
11.5% share
6,868g
48 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
