Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 226 days ago
8 / 7 / 8
K / D / A
72.7%
Kill participation
936.4
Damage / min
12,853g
461.5 gold / min
22
3 placed · 6 cleared
197
7.1 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfalling#ash
Karma · Top
0 / 6 / 12
54.5% KP
9,566
9.7% share
7,630g
126 CS · 4.5/m
little buFFoon#HEY
Zaahen · Jungle
8 / 7 / 8
72.7% KP
26,079
26.4% share
12,853g
197 CS · 7.1/m
holy krp#NA1
Hwei · Mid
1 / 7 / 5
27.3% KP
22,564
22.8% share
10,394g
238 CS · 8.5/m
Aliplane#F15YO
Yunara · ADC
8 / 8 / 9
77.3% KP
27,179
27.5% share
14,863g
242 CS · 8.7/m
poor reasoning#0000
Pyke · Support
5 / 12 / 7
54.5% KP
13,395
13.6% share
9,769g
28 CS · 1/m
Red side
VictoryGrustleGrindset#Grind
Akali · Top
9 / 3 / 4
32.5% KP
23,108
18.8% share
13,298g
205 CS · 7.4/m
low#gumba
Zac · Jungle
5 / 2 / 17
55% KP
21,005
17.1% share
13,313g
202 CS · 7.3/m
Strompest#TTKAE
Orianna · Mid
5 / 3 / 10
37.5% KP
21,003
17.1% share
11,667g
221 CS · 7.9/m
iron man#7541
Yasuo · ADC
14 / 6 / 10
60% KP
33,341
27.2% share
16,625g
231 CS · 8.3/m
YoojungHukiriLee#NA1
Pantheon · Support
7 / 8 / 17
60% KP
24,137
19.7% share
10,883g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
