Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 222 days ago
6 / 10 / 3
K / D / A
47.4%
Kill participation
1,107.6
Damage / min
11,654g
421.7 gold / min
14
6 placed · 3 cleared
220
8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAirflash#NA1
Wukong · Top
3 / 7 / 1
21.1% KP
16,784
19.8% share
10,994g
248 CS · 9/m
Champion Request#PAID
Lee Sin · Jungle
5 / 7 / 4
47.4% KP
14,131
16.7% share
12,206g
207 CS · 7.5/m
ーーーーーーーーーーーーーーーー#ecchi
Orianna · Mid
4 / 8 / 5
47.4% KP
15,187
18% share
10,091g
178 CS · 6.4/m
little buFFoon#HEY
Ezreal · ADC
6 / 10 / 3
47.4% KP
30,607
36.2% share
11,654g
220 CS · 8/m
Zyko#NA1
Blitzcrank · Support
1 / 7 / 11
63.2% KP
7,896
9.3% share
8,295g
26 CS · 0.9/m
Red side
VictorySpawn#NA3
K'Sante · Top
3 / 4 / 12
38.5% KP
12,489
10.9% share
11,274g
214 CS · 7.7/m
2wfrevdxsc#NA1
Nocturne · Jungle
14 / 7 / 10
61.5% KP
33,194
29.1% share
14,904g
210 CS · 7.6/m
the pob#NA1
Ryze · Mid
2 / 3 / 10
30.8% KP
18,208
16% share
13,036g
264 CS · 9.6/m
moonlit boy#yaoi
Lux · ADC
15 / 2 / 12
69.2% KP
35,689
31.3% share
16,921g
204 CS · 7.4/m
lee yoohan#jay
Sona · Support
5 / 3 / 22
69.2% KP
14,564
12.8% share
10,098g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
