Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 222 days ago
14 / 7 / 9
K / D / A
76.7%
Kill participation
1,268.5
Damage / min
18,218g
521.8 gold / min
45
16 placed · 3 cleared
253
7.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCOME BACK HOME#2NE1
Zaahen · Top
2 / 6 / 7
30% KP
32,582
19.7% share
13,485g
251 CS · 7.2/m
little buFFoon#HEY
Lee Sin · Jungle
14 / 7 / 9
76.7% KP
44,291
26.7% share
18,218g
253 CS · 7.2/m
Zinie#123
Cho'Gath · Mid
6 / 5 / 13
63.3% KP
48,480
29.3% share
14,289g
244 CS · 7/m
dontdothat#coach
Yasuo · ADC
5 / 8 / 7
40% KP
20,980
12.7% share
15,330g
295 CS · 8.4/m
Aldnoah#NA1
Alistar · Support
3 / 8 / 17
66.7% KP
19,353
11.7% share
10,697g
39 CS · 1.1/m
Red side
Victoryfoj#one
Darius · Top
12 / 5 / 11
67.6% KP
36,556
21.5% share
17,223g
240 CS · 6.9/m
Shimmer#NA1
Nasus · Jungle
6 / 6 / 19
73.5% KP
33,935
20% share
14,125g
180 CS · 5.2/m
Horder#Chris
Sylas · Mid
9 / 7 / 13
64.7% KP
36,711
21.6% share
14,816g
239 CS · 6.8/m
Zven#S16XD
Lucian · ADC
6 / 6 / 12
52.9% KP
45,249
26.7% share
18,911g
359 CS · 10.3/m
FUE Shiku#TvOff
Nami · Support
1 / 6 / 25
76.5% KP
17,209
10.1% share
10,586g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
