Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 216 days ago
7 / 10 / 3
K / D / A
47.6%
Kill participation
797.4
Damage / min
13,767g
526.8 gold / min
15
10 placed · 1 cleared
237
9.1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAirflash#NA1
Wukong · Top
4 / 4 / 9
28.9% KP
21,054
17.8% share
9,907g
164 CS · 6.3/m
snrb#bst
Graves · Jungle
18 / 3 / 9
60% KP
30,721
25.9% share
16,402g
217 CS · 8.3/m
Sofie#rawr
Ahri · Mid
4 / 4 / 12
35.6% KP
17,280
14.6% share
10,618g
172 CS · 6.6/m
SiempreUTP#Ayuda
Yunara · ADC
15 / 4 / 11
57.8% KP
35,501
29.9% share
16,528g
227 CS · 8.7/m
Obstinatus#999
Blitzcrank · Support
4 / 6 / 26
66.7% KP
14,005
11.8% share
9,838g
29 CS · 1.1/m
Red side
DefeatEmuriseynars#NA1
Camille · Top
8 / 5 / 1
42.9% KP
16,900
21.7% share
12,199g
206 CS · 7.9/m
東方树叶#WashU
Lillia · Jungle
3 / 6 / 4
33.3% KP
14,719
18.9% share
11,072g
185 CS · 7.1/m
little buFFoon#HEY
Draven · Mid
7 / 10 / 3
47.6% KP
20,840
26.7% share
13,767g
237 CS · 9.1/m
Seraphine is 17#NA1
Seraphine · ADC
2 / 12 / 4
28.6% KP
13,505
17.3% share
9,071g
156 CS · 6/m
Irene Scarlet#Erza
Sona · Support
1 / 12 / 12
61.9% KP
12,026
15.4% share
7,601g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
