Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 215 days ago
2 / 5 / 2
K / D / A
33.3%
Kill participation
314.1
Damage / min
8,395g
380.4 gold / min
8
6 placed · 0 cleared
165
7.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSn1per1#NA2
Rumble · Top
1 / 3 / 2
25% KP
11,215
22.3% share
8,423g
203 CS · 9.2/m
colton#1v9
Ambessa · Jungle
4 / 6 / 4
66.7% KP
11,241
22.4% share
10,792g
186 CS · 8.4/m
previous#9 9 9
Draven · Mid
4 / 11 / 2
50% KP
12,449
24.8% share
9,580g
154 CS · 7/m
little buFFoon#HEY
Kai'Sa · ADC
2 / 5 / 2
33.3% KP
6,931
13.8% share
8,395g
165 CS · 7.5/m
LOVE3000#nadog
Neeko · Support
1 / 2 / 5
50% KP
8,367
16.7% share
6,106g
28 CS · 1.3/m
Red side
Victoryquante#urgot
Urgot · Top
5 / 2 / 4
33.3% KP
8,773
13.5% share
8,943g
160 CS · 7.3/m
relativecontrol#NA2
Shyvana · Jungle
5 / 1 / 9
51.9% KP
11,804
18.2% share
10,559g
183 CS · 8.3/m
MySwordCrimson#2006
Yasuo · Mid
11 / 3 / 7
66.7% KP
22,637
34.9% share
11,900g
181 CS · 8.2/m
Sign#213
Miss Fortune · ADC
4 / 2 / 8
44.4% KP
14,340
22.1% share
11,588g
218 CS · 9.9/m
FUE Shiku#TvOff
Seraphine · Support
2 / 4 / 13
55.6% KP
7,400
11.4% share
7,059g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
