Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 213 days ago
4 / 8 / 2
K / D / A
37.5%
Kill participation
835.7
Damage / min
12,911g
459.2 gold / min
11
7 placed · 2 cleared
253
9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCylainius#NOXUS
Darius · Top
13 / 4 / 6
65.5% KP
28,629
25.5% share
15,560g
228 CS · 8.1/m
Keelington#NA2
Ambessa · Jungle
10 / 4 / 9
65.5% KP
27,258
24.3% share
15,072g
250 CS · 8.9/m
Johnryder#NA1
Sion · Mid
4 / 3 / 12
55.2% KP
28,922
25.8% share
12,564g
222 CS · 7.9/m
Darter#618
Caitlyn · ADC
0 / 3 / 8
27.6% KP
14,047
12.5% share
10,197g
196 CS · 7/m
Skelpy#CTP
Bard · Support
2 / 2 / 11
44.8% KP
13,280
11.8% share
8,537g
25 CS · 0.9/m
Red side
Defeatnotgoodenough#1048
Akali · Top
4 / 7 / 1
31.3% KP
19,678
20.9% share
10,838g
222 CS · 7.9/m
AnotherGanker#NA2
Rek'Sai · Jungle
6 / 4 / 4
62.5% KP
18,531
19.7% share
12,550g
227 CS · 8.1/m
little buFFoon#HEY
Olaf · Mid
4 / 8 / 2
37.5% KP
23,498
24.9% share
12,911g
253 CS · 9/m
TL Yeon#7lol
Lucian · ADC
2 / 5 / 5
43.8% KP
23,017
24.4% share
11,216g
243 CS · 8.6/m
Solari#SUNN
Braum · Support
0 / 5 / 10
62.5% KP
9,528
10.1% share
7,125g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
