Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 213 days ago
2 / 14 / 0
K / D / A
12.5%
Kill participation
237.6
Damage / min
7,747g
295.1 gold / min
30
11 placed · 3 cleared
128
4.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlittle buFFoon#HEY
Zaahen · Top
2 / 14 / 0
12.5% KP
6,238
9.1% share
7,747g
128 CS · 4.9/m
Sheiden#PHL1
Jayce · Jungle
6 / 3 / 4
62.5% KP
17,535
25.5% share
13,550g
228 CS · 8.7/m
Stop It App#NA1
Katarina · Mid
2 / 5 / 8
62.5% KP
19,175
27.9% share
9,427g
207 CS · 7.9/m
DOOM DADA#9762
Aurelion Sol · ADC
4 / 9 / 8
75% KP
17,985
26.1% share
10,572g
184 CS · 7/m
Flay Mígnon#2298
Annie · Support
2 / 9 / 8
62.5% KP
7,851
11.4% share
7,555g
30 CS · 1.1/m
Red side
Victorywhite space#kimmy
Varus · Top
16 / 4 / 9
62.5% KP
32,085
33.6% share
12,372g
170 CS · 6.5/m
relativecontrol#NA2
Zac · Jungle
4 / 1 / 20
60% KP
18,126
19% share
12,073g
190 CS · 7.2/m
Ablazeolive#NA1
Corki · Mid
3 / 3 / 6
22.5% KP
16,881
17.7% share
12,883g
262 CS · 10/m
Infernodan#Dan
Kai'Sa · ADC
8 / 5 / 14
55% KP
18,959
19.9% share
15,530g
222 CS · 8.5/m
HIT BY A BAZOOKA#RIP
Pyke · Support
9 / 3 / 10
47.5% KP
9,303
9.8% share
10,133g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
