Match history
Lee Sin champion portrait

Lee Sin

Defeat

Ranked Solo/Duo · 178 days ago

22:35Live Riot data

5 / 5 / 0

K / D / A

62.5%

Kill participation

491.8

Damage / min

8,845g

391.7 gold / min

19

10 placed · 2 cleared

155

6.9 CS / min

Objective control

Blue side

1

Dragons

1

Baron

4

Towers

0

Inhibitors

1

Herald

Red side

1

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Ivern+686 gold / +1 CS

Difference from the opponent Riot assigned to your role.

15. minute · Ivern+1,827 gold / +27 CS

Difference from the opponent Riot assigned to your role.

20. minute · Ivern+1,587 gold / +39 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1827 gold and +27 CS versus Ivern.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

5 recorded deaths; first at 3:22.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

10 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,2114,4236,6348,8450:005:3811:1716:5622:35
Lee Sin: 8,845

Events and purchases

Kill · Caitlyn → Jhin
Kill · Akali → Lee Sin
Kill · Akali → Mel
Kill · Jhin → Akali
Kill · Lee Sin → Lux
Kill · Lux → Karma
Kill · Lee Sin → Caitlyn
Kill · Akali → Mel
Kill · Lee Sin → Akali
Kill · Caitlyn → Jhin
Objective · Jayce · Void Grub
Objective · Jayce · Void Grub
Objective · Ivern · Void Grub
Objective · Lee Sin · Hextech Dragon
Kill · Akali → Mel
Kill · Lee Sin → Ivern
Kill · Caitlyn → Karma
Kill · Caitlyn → Jhin
Kill · Akali → Mel
Kill · Lee Sin → Caitlyn
Kill · Mel → Akali
Kill · Ivern → Yorick
Building destroyed · Caitlyn · Outer turret
Kill · Jayce → Karma
Kill · Jayce → Lee Sin
Building destroyed · Jayce · Outer turret
Kill · Jhin → Lux
Building destroyed · Akali · Outer turret
Kill · Jayce → Jhin
Kill · Jayce → Mel
Kill · Akali → Lee Sin
Building destroyed · Yorick · Outer turret
Objective · Ivern · Cloud Dragon
Kill · Jayce → Yorick
Kill · Caitlyn → Karma
Objective · Ivern · Rift Herald
Kill · Akali → Lee Sin
Kill · Akali → Yorick
Kill · Jayce → Mel
Kill · Akali → Jhin
Kill · Jayce → Lee Sin
Building destroyed · Akali · Inner turret
Objective · Ivern · Baron Nashor

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
23 / 8 / 2749,205g · 77,120 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

COME BACK HOME#2NE1

Jayce · Top

7 / 0 / 3

43.5% KP

25,816

33.5% share

11,215g

212 CS · 9.4/m

Ivern champion portrait

040402#NA1

Ivern · Jungle

1 / 1 / 8

39.1% KP

6,418

8.3% share

8,183g

130 CS · 5.8/m

Akali champion portrait

超级无敌牛逼泉水指挥官#jb123

Akali · Mid

9 / 3 / 0

39.1% KP

12,295

15.9% share

10,026g

168 CS · 7.4/m

Caitlyn champion portrait

LYON Berserker#ddd

Caitlyn · ADC

5 / 2 / 6

47.8% KP

20,161

26.1% share

12,619g

214 CS · 9.5/m

Lux champion portrait

Gruba Świnia#fatpl

Lux · Support

1 / 2 / 10

47.8% KP

12,430

16.1% share

7,162g

34 CS · 1.5/m

Red side

Defeat
8 / 23 / 939,328g · 56,327 damage
PlayerKDA · KPDamageGold · CSItems
Yorick champion portrait

Yaho#e12

Yorick · Top

0 / 3 / 0

0% KP

12,234

21.7% share

8,016g

227 CS · 10.1/m

Lee Sin champion portrait

little buFFoon#HEY

Lee Sin · Jungle

5 / 5 / 0

62.5% KP

11,106

19.7% share

8,845g

155 CS · 6.9/m

Mel champion portrait

Ablazeolive#NA1

Mel · Mid

1 / 6 / 3

50% KP

14,758

26.2% share

7,786g

185 CS · 8.2/m

Jhin champion portrait

TL Yeon#7lol

Jhin · ADC

2 / 5 / 3

62.5% KP

13,418

23.8% share

9,099g

184 CS · 8.1/m

Karma champion portrait

Avers#NA1

Karma · Support

0 / 4 / 3

37.5% KP

4,811

8.5% share

5,582g

38 CS · 1.7/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.