Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 178 days ago
7 / 9 / 6
K / D / A
36.1%
Kill participation
671
Damage / min
12,159g
446.2 gold / min
27
5 placed · 1 cleared
199
7.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThebausffs#KR2
Yasuo · Top
7 / 9 / 4
35.5% KP
33,110
28.6% share
13,002g
228 CS · 8.4/m
Bad Apple#2nd
Bel'Veth · Jungle
15 / 4 / 8
74.2% KP
32,290
27.9% share
18,457g
196 CS · 7.2/m
Sniper#NA5
Twisted Fate · Mid
4 / 8 / 16
64.5% KP
20,646
17.8% share
13,014g
182 CS · 6.7/m
Hub1012345#NA1
Caitlyn · ADC
3 / 6 / 8
35.5% KP
18,587
16.1% share
13,171g
212 CS · 7.8/m
PrisonedEarth#Atrox
Morgana · Support
2 / 9 / 10
38.7% KP
11,141
9.6% share
8,956g
28 CS · 1/m
Red side
Defeatjuicebox#AYAYA
Camille · Top
7 / 8 / 3
27.8% KP
24,472
21% share
12,031g
225 CS · 8.3/m
little buFFoon#HEY
Graves · Jungle
7 / 9 / 6
36.1% KP
18,286
15.7% share
12,159g
199 CS · 7.3/m
Ablazeolive#NA1
Akali · Mid
16 / 3 / 7
63.9% KP
37,125
31.9% share
14,845g
225 CS · 8.3/m
SPRiNG CHiCKEN#LOVE
Lucian · ADC
4 / 7 / 7
30.6% KP
23,349
20.1% share
10,748g
203 CS · 7.4/m
Ethiridis#NA1
Karma · Support
2 / 4 / 20
61.1% KP
13,175
11.3% share
8,234g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
