Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Victory
Ranked Solo/Duo · 166 days ago
8 / 3 / 14
K / D / A
71%
Kill participation
1,082.9
Damage / min
13,505g
476.4 gold / min
18
10 placed · 0 cleared
250
8.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWheuu#1602
K'Sante · Top
5 / 4 / 7
63.2% KP
25,409
26.5% share
11,313g
217 CS · 7.7/m
Detoxgore21#NA1
Graves · Jungle
3 / 8 / 3
31.6% KP
17,955
18.7% share
11,512g
228 CS · 8/m
lyra#cheri
Ahri · Mid
5 / 9 / 4
47.4% KP
24,882
25.9% share
10,548g
188 CS · 6.6/m
Onrage#PHCEO
Jhin · ADC
6 / 6 / 3
47.4% KP
20,703
21.6% share
11,253g
190 CS · 6.7/m
Narwhal King#6813
Soraka · Support
0 / 4 / 12
63.2% KP
7,003
7.3% share
6,882g
21 CS · 0.7/m
Red side
Victoryndoge1010#NA1
Renekton · Top
3 / 7 / 13
51.6% KP
15,069
13.8% share
10,483g
172 CS · 6.1/m
Kevin Jug#001
Sylas · Jungle
7 / 7 / 11
58.1% KP
16,385
15% share
12,772g
176 CS · 6.2/m
little buFFoon#HEY
Malzahar · Mid
8 / 3 / 14
71% KP
30,700
28.1% share
13,505g
250 CS · 8.8/m
trickymonster88#dsppx
Caitlyn · ADC
12 / 1 / 11
74.2% KP
33,565
30.7% share
17,398g
237 CS · 8.4/m
zap551#NA1
Bard · Support
1 / 2 / 22
74.2% KP
13,669
12.5% share
8,758g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
