Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vel'Koz
Victory
Ranked Solo/Duo · 166 days ago
8 / 10 / 9
K / D / A
48.6%
Kill participation
1,279
Damage / min
12,218g
414.9 gold / min
35
11 placed · 1 cleared
182
6.2 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGarben#tun
Malphite · Top
5 / 4 / 7
34.3% KP
26,614
22.6% share
11,060g
162 CS · 5.5/m
StazFerra#Adore
Mordekaiser · Jungle
10 / 3 / 6
45.7% KP
18,134
15.4% share
13,992g
207 CS · 7/m
little buFFoon#HEY
Vel'Koz · Mid
8 / 10 / 9
48.6% KP
37,666
32% share
12,218g
182 CS · 6.2/m
Belya#NA2
Aphelios · ADC
7 / 6 / 13
57.1% KP
26,775
22.7% share
15,242g
228 CS · 7.7/m
Flashinator#NA1
Braum · Support
5 / 5 / 20
71.4% KP
8,687
7.4% share
10,324g
26 CS · 0.9/m
Red side
DefeatP Ï Ø Ñ G#PIONG
Tryndamere · Top
5 / 10 / 7
42.9% KP
16,370
14.2% share
13,712g
225 CS · 7.6/m
Yongpyo#NA1
Talon · Jungle
6 / 4 / 8
50% KP
20,862
18.1% share
13,095g
225 CS · 7.6/m
Ivan Osiris#NA1
Aurora · Mid
4 / 7 / 12
57.1% KP
37,084
32.2% share
10,441g
173 CS · 5.9/m
LE BKSHOT DEMON#BEAST
Lucian · ADC
10 / 9 / 5
53.6% KP
29,583
25.7% share
16,427g
242 CS · 8.2/m
Devil May Cry#Chef
Yuumi · Support
3 / 5 / 13
57.1% KP
11,130
9.7% share
8,701g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
