Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 164 days ago
17 / 8 / 1
K / D / A
41.9%
Kill participation
1,508
Damage / min
18,607g
511.2 gold / min
22
5 placed · 3 cleared
303
8.3 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVambient#twtv
Olaf · Top
7 / 11 / 6
30.2% KP
21,631
14.3% share
13,784g
203 CS · 5.6/m
DatCrushblat#NA1
Skarner · Jungle
4 / 4 / 9
30.2% KP
13,112
8.7% share
14,679g
269 CS · 7.4/m
little buFFoon#HEY
Akali · Mid
17 / 8 / 1
41.9% KP
54,892
36.4% share
18,607g
303 CS · 8.3/m
KOBUKO UCHIHA#LUCKY
Ezreal · ADC
9 / 7 / 7
37.2% KP
41,724
27.7% share
18,147g
299 CS · 8.2/m
sindiwoon#NA1
Camille · Support
6 / 11 / 12
41.9% KP
19,443
12.9% share
12,794g
47 CS · 1.3/m
Red side
VictoryI Carry 4 Honor#NA1
Jayce · Top
10 / 13 / 6
40% KP
45,729
26.9% share
14,990g
230 CS · 6.3/m
JG VN1#1702
Graves · Jungle
16 / 4 / 9
62.5% KP
54,346
32% share
21,978g
324 CS · 8.9/m
WonderBoy377#NA1
Syndra · Mid
9 / 9 / 9
45% KP
29,050
17.1% share
14,681g
205 CS · 5.6/m
Huntiar#NA1
Ziggs · ADC
3 / 10 / 12
37.5% KP
32,224
19% share
15,104g
282 CS · 7.7/m
ssbm is better#true
Zilean · Support
2 / 7 / 19
52.5% KP
8,686
5.1% share
11,130g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
