Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 164 days ago
6 / 2 / 7
K / D / A
35.1%
Kill participation
920.2
Damage / min
12,536g
520.2 gold / min
20
8 placed · 1 cleared
235
9.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryScharpie#Kick
Fiddlesticks · Top
5 / 4 / 11
43.2% KP
20,051
19.2% share
9,273g
127 CS · 5.3/m
DatCrushblat#NA1
Skarner · Jungle
15 / 1 / 12
73% KP
23,494
22.5% share
13,945g
178 CS · 7.4/m
little buFFoon#HEY
Azir · Mid
6 / 2 / 7
35.1% KP
22,176
21.2% share
12,536g
235 CS · 9.8/m
BodyShotsOnly#1689
Pyke · ADC
9 / 6 / 18
73% KP
28,809
27.6% share
12,658g
99 CS · 4.1/m
Phoenix Montage#001
Taric · Support
2 / 7 / 25
73% KP
10,026
9.6% share
9,100g
43 CS · 1.8/m
Red side
Defeat인팅볼베#탑은이김
Volibear · Top
3 / 8 / 2
25% KP
17,215
22.6% share
7,788g
139 CS · 5.8/m
Haru De Wanai#NA1
Kindred · Jungle
4 / 7 / 2
30% KP
9,916
13% share
9,828g
188 CS · 7.8/m
zach#0212
Akali · Mid
3 / 8 / 4
35% KP
15,689
20.6% share
8,964g
179 CS · 7.4/m
Celicamus#NA1
Ezreal · ADC
6 / 6 / 5
55% KP
25,689
33.7% share
10,974g
199 CS · 8.3/m
Dr Rhyce#NA1
Zilean · Support
4 / 8 / 10
70% KP
7,677
10.1% share
7,823g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
