Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 162 days ago
18 / 7 / 7
K / D / A
56.8%
Kill participation
1,551.7
Damage / min
17,431g
530.1 gold / min
33
4 placed · 4 cleared
260
7.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCuddlebun#NA1
Urgot · Top
10 / 6 / 10
45.5% KP
24,638
17.9% share
14,453g
202 CS · 6.1/m
broadcoma#707
Jarvan IV · Jungle
7 / 4 / 17
54.5% KP
20,665
15% share
15,793g
237 CS · 7.2/m
little buFFoon#HEY
Sylas · Mid
18 / 7 / 7
56.8% KP
51,024
37% share
17,431g
260 CS · 7.9/m
truongyy#0617
Smolder · ADC
8 / 7 / 7
34.1% KP
25,108
18.2% share
16,079g
275 CS · 8.4/m
Tekaris#NA1
Morgana · Support
1 / 2 / 20
47.7% KP
16,295
11.8% share
10,276g
38 CS · 1.2/m
Red side
DefeatHE CHOSE ME#1516
Jayce · Top
8 / 10 / 9
65.4% KP
45,209
33.7% share
16,058g
272 CS · 8.3/m
JoJoMo#LFGGF
Wukong · Jungle
3 / 12 / 7
38.5% KP
19,580
14.6% share
11,109g
156 CS · 4.7/m
Yamx#MID
Akali · Mid
4 / 13 / 7
42.3% KP
30,323
22.6% share
10,855g
170 CS · 5.2/m
Soar#Fly
Ashe · ADC
6 / 5 / 9
57.7% KP
28,409
21.2% share
17,407g
287 CS · 8.7/m
Good Better Best#NA2
Seraphine · Support
5 / 4 / 11
61.5% KP
10,681
8% share
10,349g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
