Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 161 days ago
10 / 4 / 14
K / D / A
57.1%
Kill participation
1,409.1
Damage / min
12,662g
545.8 gold / min
14
9 placed · 0 cleared
200
8.6 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory지니지니석지니#0910
Lulu · Top
4 / 3 / 7
26.2% KP
11,162
11.3% share
8,108g
140 CS · 6/m
colton#1v9
Olaf · Jungle
11 / 7 / 2
31% KP
18,117
18.4% share
13,051g
224 CS · 9.7/m
little buFFoon#HEY
Orianna · Mid
10 / 4 / 14
57.1% KP
32,691
33.2% share
12,662g
200 CS · 8.6/m
SugarFreeRedbull#yummy
Twitch · ADC
16 / 6 / 7
54.8% KP
28,298
28.7% share
14,144g
156 CS · 6.7/m
MyPenguyen#NA1
Yuumi · Support
1 / 5 / 26
64.3% KP
8,250
8.4% share
8,266g
14 CS · 0.6/m
Red side
DefeatIm Ayanokoji#6pek
Malphite · Top
3 / 9 / 3
24% KP
12,065
16.2% share
8,413g
155 CS · 6.7/m
Let try again#NA888
Rek'Sai · Jungle
4 / 7 / 5
36% KP
8,588
11.5% share
9,242g
147 CS · 6.3/m
Good Boi#twtv
LeBlanc · Mid
4 / 10 / 6
40% KP
14,280
19.2% share
7,335g
96 CS · 4.1/m
Darcreationx#NA1
Smolder · ADC
10 / 7 / 9
76% KP
23,892
32.1% share
14,814g
214 CS · 9.2/m
3uphoria#0622
Brand · Support
4 / 9 / 12
64% KP
15,696
21.1% share
8,450g
44 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
