Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 159 days ago
23 / 6 / 6
K / D / A
74.4%
Kill participation
1,901.7
Damage / min
19,519g
801.6 gold / min
38
10 placed · 7 cleared
241
9.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLY Gakgos#F L Y
Yasuo · Top
11 / 3 / 6
43.6% KP
25,517
25.6% share
14,859g
259 CS · 10.6/m
pentaless#NA4
Ivern · Jungle
1 / 3 / 21
56.4% KP
6,865
6.9% share
9,880g
134 CS · 5.5/m
Fever#2111
Aurora · Mid
3 / 6 / 6
23.1% KP
14,219
14.3% share
8,025g
131 CS · 5.4/m
little buFFoon#HEY
Lucian · ADC
23 / 6 / 6
74.4% KP
46,307
46.5% share
19,519g
241 CS · 9.9/m
Bandwich#909
Braum · Support
1 / 5 / 23
61.5% KP
6,592
6.6% share
8,717g
21 CS · 0.9/m
Red side
DefeatGerode#NA1
Yone · Top
0 / 10 / 4
17.4% KP
6,115
9% share
6,682g
131 CS · 5.4/m
薛定谔#6759
Master Yi · Jungle
11 / 9 / 3
60.9% KP
22,540
33.2% share
12,515g
139 CS · 5.7/m
Avers#NA1
Annie · Mid
6 / 7 / 5
47.8% KP
19,323
28.5% share
10,156g
182 CS · 7.5/m
vem#iwnl
Singed · ADC
5 / 6 / 7
52.2% KP
11,711
17.3% share
10,581g
147 CS · 6/m
Keelington#NA2
Nautilus · Support
1 / 8 / 15
69.6% KP
8,167
12% share
7,642g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
