Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 158 days ago
25 / 8 / 5
K / D / A
65.2%
Kill participation
1,901.4
Damage / min
22,933g
794 gold / min
26
11 placed · 3 cleared
261
9 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperton#goat
Camille · Top
4 / 8 / 7
23.9% KP
19,654
12.5% share
11,205g
181 CS · 6.3/m
Lanofrose#NA1
Briar · Jungle
6 / 13 / 8
30.4% KP
24,225
15.5% share
13,033g
174 CS · 6/m
Chovy fans#88848
Taliyah · Mid
7 / 7 / 17
52.2% KP
43,417
27.7% share
14,893g
242 CS · 8.4/m
little buFFoon#HEY
Lucian · ADC
25 / 8 / 5
65.2% KP
54,918
35% share
22,933g
261 CS · 9/m
The Dylan#NA1
Nautilus · Support
4 / 9 / 22
56.5% KP
14,526
9.3% share
10,070g
21 CS · 0.7/m
Red side
Defeatvery toxic mid#NA1
Urgot · Top
10 / 9 / 3
28.9% KP
21,645
17.8% share
14,392g
210 CS · 7.3/m
Flourish#2006
Sylas · Jungle
13 / 8 / 11
53.3% KP
28,804
23.7% share
14,577g
180 CS · 6.2/m
tangy#2007
Naafiri · Mid
15 / 8 / 13
62.2% KP
38,160
31.4% share
13,761g
175 CS · 6.1/m
Zaanderlol#NA1
Ziggs · ADC
6 / 10 / 12
40% KP
23,439
19.3% share
13,163g
209 CS · 7.2/m
beabadoobee#NA300
Neeko · Support
1 / 11 / 19
44.4% KP
9,417
7.8% share
7,904g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
