Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 158 days ago
8 / 8 / 13
K / D / A
50%
Kill participation
1,332.5
Damage / min
15,865g
543.3 gold / min
26
12 placed · 4 cleared
285
9.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat我牛逼不#9999
Aatrox · Top
7 / 6 / 3
45.5% KP
18,872
21.2% share
12,754g
214 CS · 7.3/m
koozip#NA1
Rengar · Jungle
6 / 10 / 6
54.5% KP
22,221
24.9% share
13,407g
214 CS · 7.3/m
Donmat#NA1
Twisted Fate · Mid
1 / 7 / 6
31.8% KP
12,424
13.9% share
12,259g
274 CS · 9.4/m
Jugeumin#bunny
Brand · ADC
3 / 10 / 5
36.4% KP
21,493
24.1% share
11,929g
227 CS · 7.8/m
Peruano Gap#PER
Neeko · Support
5 / 9 / 4
40.9% KP
14,107
15.8% share
10,169g
61 CS · 2.1/m
Red side
VictoryReveall#7469
Yone · Top
7 / 5 / 4
26.2% KP
21,508
15.2% share
14,261g
243 CS · 8.3/m
worst behavior#ovo
Karthus · Jungle
20 / 4 / 9
69% KP
58,576
41.4% share
19,533g
263 CS · 9/m
little buFFoon#HEY
Tristana · Mid
8 / 8 / 13
50% KP
38,908
27.5% share
15,865g
285 CS · 9.8/m
Scarletto#sushi
Seraphine · ADC
4 / 5 / 8
28.6% KP
11,736
8.3% share
13,067g
240 CS · 8.2/m
KillerUnit#KILL
Leona · Support
3 / 0 / 21
57.1% KP
10,857
7.7% share
10,703g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
