Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 157 days ago
8 / 3 / 8
K / D / A
42.1%
Kill participation
1,260.2
Damage / min
16,871g
509.2 gold / min
44
13 placed · 8 cleared
335
10.1 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLost from Light#Wuji
Renekton · Top
7 / 12 / 9
57.1% KP
27,755
23.4% share
13,613g
205 CS · 6.2/m
Maxander#NA1
Viego · Jungle
11 / 5 / 2
46.4% KP
24,694
20.8% share
17,571g
245 CS · 7.4/m
Lobby Admin#FIGHT
Anivia · Mid
1 / 8 / 4
17.9% KP
26,498
22.3% share
12,197g
268 CS · 8.1/m
From Iron#1123
Tristana · ADC
5 / 8 / 6
39.3% KP
30,768
25.9% share
15,476g
306 CS · 9.2/m
Thai Basil#inflm
Lulu · Support
4 / 5 / 12
57.1% KP
9,112
7.7% share
10,239g
23 CS · 0.7/m
Red side
VictoryKie#kku
Yone · Top
13 / 11 / 4
44.7% KP
41,844
28.5% share
17,648g
290 CS · 8.8/m
sry#99999
Talon · Jungle
11 / 4 / 11
57.9% KP
29,076
19.8% share
16,943g
280 CS · 8.5/m
little buFFoon#HEY
Ryze · Mid
8 / 3 / 8
42.1% KP
41,755
28.4% share
16,871g
335 CS · 10.1/m
young#0000
Corki · ADC
4 / 4 / 15
50% KP
23,963
16.3% share
14,689g
248 CS · 7.5/m
tworound#hero
Rakan · Support
2 / 6 / 20
57.9% KP
10,153
6.9% share
10,468g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
