Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 156 days ago
8 / 1 / 7
K / D / A
45.5%
Kill participation
1,091.9
Damage / min
12,174g
528.9 gold / min
9
8 placed · 0 cleared
242
10.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSadly#APL
Yone · Top
1 / 12 / 2
17.6% KP
12,302
16.5% share
6,053g
113 CS · 4.9/m
薛定谔的猫#888
Master Yi · Jungle
10 / 8 / 0
58.8% KP
14,837
19.9% share
12,055g
144 CS · 6.3/m
Aries Mu Athena#NA1
Viktor · Mid
0 / 4 / 5
29.4% KP
20,534
27.5% share
6,788g
145 CS · 6.3/m
UO Yoshi#rainy
Zeri · ADC
5 / 5 / 3
47.1% KP
16,496
22.1% share
10,607g
179 CS · 7.8/m
spam tab#123
Bard · Support
1 / 4 / 9
58.8% KP
10,424
14% share
6,804g
24 CS · 1/m
Red side
VictoryBiggestChiefer#420
Vayne · Top
7 / 4 / 6
39.4% KP
17,990
20.5% share
9,548g
147 CS · 6.4/m
fakelove#yuan
Ambessa · Jungle
9 / 1 / 7
48.5% KP
15,321
17.5% share
13,833g
214 CS · 9.3/m
little buFFoon#HEY
Cassiopeia · Mid
8 / 1 / 7
45.5% KP
25,133
28.7% share
12,174g
242 CS · 10.5/m
Nannini#LYON
Ashe · ADC
7 / 7 / 8
45.5% KP
18,331
20.9% share
12,424g
197 CS · 8.6/m
NinjaSenpai#LoL
Seraphine · Support
2 / 4 / 19
63.6% KP
10,777
12.3% share
8,110g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
