Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 154 days ago
13 / 11 / 19
K / D / A
84.2%
Kill participation
1,591
Damage / min
18,771g
496.4 gold / min
34
15 placed · 2 cleared
290
7.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGerode#NA1
Yasuo · Top
8 / 8 / 12
52.6% KP
34,534
17.7% share
15,981g
263 CS · 7/m
888#NA2
Kha'Zix · Jungle
7 / 8 / 16
60.5% KP
32,407
16.6% share
17,261g
235 CS · 6.2/m
little buFFoon#HEY
Anivia · Mid
13 / 11 / 19
84.2% KP
60,167
30.8% share
18,771g
290 CS · 7.7/m
Layer#NA 2
Jinx · ADC
5 / 5 / 17
57.9% KP
43,402
22.2% share
17,821g
304 CS · 8/m
Gamers#Dawn
Xerath · Support
5 / 6 / 15
52.6% KP
24,724
12.7% share
10,732g
25 CS · 0.7/m
Red side
DefeatXerNall#NA1
K'Sante · Top
2 / 6 / 4
15.8% KP
11,923
9.2% share
12,630g
256 CS · 6.8/m
Minh Trình Korea#2704
Sylas · Jungle
12 / 6 / 7
50% KP
36,543
28.3% share
18,304g
284 CS · 7.5/m
красный борщ#NA2
Talon · Mid
16 / 14 / 9
65.8% KP
46,165
35.7% share
17,764g
214 CS · 5.7/m
Dacnomaniak#BONK
Tahm Kench · ADC
5 / 8 / 9
36.8% KP
24,508
19% share
13,363g
189 CS · 5/m
Galia Social#Rise
Alistar · Support
3 / 4 / 17
52.6% KP
10,002
7.7% share
10,794g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
