Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 153 days ago
1 / 7 / 7
K / D / A
38.1%
Kill participation
709.2
Damage / min
13,110g
391.1 gold / min
31
11 placed · 5 cleared
302
9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKers#Mint
Tryndamere · Top
5 / 3 / 11
42.1% KP
24,659
17.1% share
16,666g
325 CS · 9.7/m
Mental Clarity#Shen
Shen · Jungle
5 / 1 / 16
55.3% KP
12,889
8.9% share
13,620g
214 CS · 6.4/m
Plastic Memories#Smile
Ziggs · Mid
8 / 3 / 12
52.6% KP
44,074
30.5% share
16,424g
297 CS · 8.9/m
ラキ XXXXt ククニm#WAAシj
Senna · ADC
8 / 9 / 17
65.8% KP
28,855
20% share
15,639g
200 CS · 6/m
KDKD#9999
Skarner · Support
12 / 5 / 12
63.2% KP
34,112
23.6% share
13,530g
30 CS · 0.9/m
Red side
DefeatDenathor#NA1
Gnar · Top
4 / 6 / 3
33.3% KP
23,884
17.8% share
12,948g
259 CS · 7.7/m
Thanatoes#kr2
Jayce · Jungle
9 / 6 / 3
57.1% KP
31,955
23.8% share
17,009g
244 CS · 7.3/m
little buFFoon#HEY
Anivia · Mid
1 / 7 / 7
38.1% KP
23,769
17.7% share
13,110g
302 CS · 9/m
kappaluigi#fkwme
Tristana · ADC
5 / 9 / 6
52.4% KP
28,490
21.2% share
16,779g
287 CS · 8.6/m
jimmykoi#one
Brand · Support
2 / 10 / 10
57.1% KP
26,277
19.6% share
10,072g
87 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
