Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 147 days ago
11 / 3 / 9
K / D / A
55.6%
Kill participation
1,072.3
Damage / min
16,908g
531.4 gold / min
28
4 placed · 8 cleared
296
9.3 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSTRONGSIDE SCORP#KITSU
Yone · Top
1 / 11 / 3
17.4% KP
12,413
14.4% share
9,830g
202 CS · 6.3/m
echo sonata#marmt
Kha'Zix · Jungle
12 / 5 / 4
69.6% KP
34,602
40.2% share
16,795g
255 CS · 8/m
Hunter#Cass
Cassiopeia · Mid
3 / 7 / 3
26.1% KP
15,775
18.3% share
12,564g
293 CS · 9.2/m
Gamer Elf#lly5
Vladimir · ADC
4 / 5 / 5
39.1% KP
15,332
17.8% share
14,082g
264 CS · 8.3/m
2 Inch PUNISHER#2222
Poppy · Support
3 / 8 / 6
39.1% KP
7,849
9.1% share
8,659g
36 CS · 1.1/m
Red side
Victorynever type#1998
Riven · Top
8 / 5 / 5
36.1% KP
35,053
27.4% share
17,026g
310 CS · 9.7/m
Sovereign#Xoo
Aatrox · Jungle
5 / 7 / 13
50% KP
13,657
10.7% share
13,079g
205 CS · 6.4/m
little buFFoon#HEY
LeBlanc · Mid
11 / 3 / 9
55.6% KP
34,117
26.7% share
16,908g
296 CS · 9.3/m
PLANEGUY355#8501
Senna · ADC
11 / 3 / 8
52.8% KP
32,686
25.5% share
17,951g
286 CS · 9/m
Rainie#rawr
Morgana · Support
1 / 5 / 17
50% KP
12,496
9.8% share
10,703g
58 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
