Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Victory
Ranked Solo/Duo · 146 days ago
12 / 8 / 17
K / D / A
67.4%
Kill participation
1,305.1
Damage / min
16,111g
537 gold / min
31
10 placed · 2 cleared
215
7.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAriana#2367
Anivia · Top
7 / 2 / 14
48.8% KP
35,307
25% share
13,573g
237 CS · 7.9/m
little buFFoon#HEY
Xin Zhao · Jungle
12 / 8 / 17
67.4% KP
39,154
27.8% share
16,111g
215 CS · 7.2/m
Sammyajit#Datta
Yasuo · Mid
12 / 8 / 9
48.8% KP
22,445
15.9% share
13,021g
164 CS · 5.5/m
Mooze#NA1
Ashe · ADC
3 / 9 / 17
46.5% KP
20,556
14.6% share
12,338g
158 CS · 5.3/m
july#seal
Sylas · Support
9 / 10 / 16
58.1% KP
23,538
16.7% share
12,304g
45 CS · 1.5/m
Red side
Defeat세주SEJUANI아니#KOREA
Sejuani · Top
3 / 10 / 16
51.4% KP
20,327
14.6% share
8,627g
89 CS · 3/m
STRONGSIDE SCORP#KITSU
Viego · Jungle
8 / 10 / 11
51.4% KP
19,835
14.3% share
12,082g
186 CS · 6.2/m
Denathor#NA1
Ryze · Mid
13 / 8 / 10
62.2% KP
39,704
28.6% share
15,501g
218 CS · 7.3/m
EDG Viper#NA11
Draven · ADC
11 / 7 / 13
64.9% KP
41,885
30.1% share
17,917g
260 CS · 8.7/m
Staples#pepi
Neeko · Support
2 / 8 / 20
59.5% KP
17,173
12.4% share
9,653g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
